I am Arif Raihan, a 3D Generalist, Compositor & Unreal Engine Level Designer. I have been working as a 3D Generalist and a Compositor for several years in South Asia. My skillsets range from designing and rendering realistic 3D artworks to compositing. I have been awarded the Top Rated Seller badge on the world's best freelance platform Upwork for my consistent freelance works. I also have other soft skills like Graphics Design, Motion Graphics, Video Editing & Wordpress.
As a 3D Generalist as I am adept in software like Maxon's Cinema 4D, Nuke, Autodesk Maya, 3D Studio Max, Blender, Zbrush, Character Creator, iClone & Unreal Engine.
I have used a bunch of renderers for my projects. To name a few, Arnold, Redshift, Octane, V-ray, Cycles, Eevee & Unreal Engine. I select my render engine based on my scene most of the time to get the best possible result.
For Compositing works, my go to softwares are Nuke, After Effects & Blender. I have done both 3D & VFX compositing in these softwares.
I also am a Game Level Designer. Specifically I work in Unreal Engine as this the game engine that I am most familiar with. My skill include creating game ready assets for UE, test them out in the engine and deliver them. I mostly make the models low poly maintaining highest possible details using normal & displacement maps. I also make game ready rig and animations and test them out in UE. Cleaning up MoCap animations and combining them with other MoCaps along with applying them on a custom character in UE falls under my job responsibility.
My Motion Graphics works include creating Mobile App Explainer Videos, Lyric Videos, Typography Videos, and 2D Character Animations. I mostly use Adobe After Effects & Adobe Character Animator to create my motion graphics works. As a Video Editor, I have worked with many YouTube channels. So, content creation is one of my other specialties. I mostly use Adobe Premiere Pro, DaVinci Resolve & Final Cut Pro for my editing projects.
My expertise is to create 2D & 3D graphical visualization of my clients' concepts. And I have been successful in meeting my clients' demands so far.
My 3D skillsets are:
✅ Realistic Product Rendering
✅ Game Level Design
✅ Architectural Visualisation
✅ Character Modelling
✅ Character and Props Rigging for Games
✅ MoCap Animation Cleanup
✅ Character Animation
My VFX compositing skillsets are:
✅Tracking Footages
✅Rotoscoping
✅Green Screen VFX
✅3D compositing
✅Projection Mapping
✅CGI integration to live footages